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 Changelog 0.67

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Dj0z
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PostSubject: Changelog 0.67   Thu May 21, 2009 4:48 am

Gameplay:
-Relics now give different bonuses from each other, and the bonus of herolevels was reduced to 1 for all of them, except the one performing the defiling.
-Colossi should no longe be able to "flee", which means they will be easier controllable.

Balance:
-Dome Barriers now slow enemies under them.
-Woman and builder have less armor.
-Human heroes now deal alot more damage with their normal attacks, and mana burn scales better now.
-Human heroes now provide 40 food instead of 80, to prevent rushes. The max they eventually reach from time passing is now 140 (instead of 180).

Cosmetics
-Death scenes are faster (= shorter)

-Music volume slightly increased.

Code:
-cleaned leaks in free Def orders


Last edited by Dj0z on Thu May 21, 2009 11:32 am; edited 5 times in total
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Burning_Iegion
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PostSubject: Re: Changelog 0.67   Thu May 21, 2009 6:55 am

So no relic changes yet?
Anyway I think the Domes should do more damage cause yesterday I saw a colossus staying under the dome for like 5 mins trying to kill people and he lost just around 1k hp...
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PostSubject: Re: Changelog 0.67   Thu May 21, 2009 8:49 am

Yea i'm changing the relics, i just fell asleep when i was aobut to do that lol.

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Burning_Iegion
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PostSubject: Re: Changelog 0.67   Thu May 21, 2009 1:05 pm

Lol...
How come you prevent rushes by increasing the max food you can have at start?
After all I'll build twice more towers and units with this start lol
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PostSubject: Re: Changelog 0.67   Thu May 21, 2009 2:05 pm

nah, i reduced it, read again.

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PostSubject: Re: Changelog 0.67   Thu May 21, 2009 10:16 pm

Oh I see lol
Sorry.
Well this makes humans pretty weak at start again.
But I better not say that. Last time I did, I was owned by a human lol
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PostSubject: Re: Changelog 0.67   Fri May 22, 2009 2:31 am

Well, test it out, then you'll tell me how it does ingame.

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PostSubject: Re: Changelog 0.67   Fri May 22, 2009 3:36 am

Sure!
I'll go test now
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