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 RD Changelog 0.98 (revival)

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Dj0z
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PostSubject: RD Changelog 0.98 (revival)   RD Changelog 0.98 (revival) Icon_minitimeTue Aug 18, 2009 3:18 pm

study
-Books are no longer sold in the bookshelf to evolve citizens.
Now, only the mass evolution button is available, making it faster to understand.
*Books still exist, so they might become droppable or something like that in later versions, they would still have the same effect as the mass evolution, but only on the one picking AND using the item.
-The "Spread Science"-like buttons (aka mass evolutions buttons) in the bookshelf were replaced by "Teach Science"-like buttons. This makes it more clear and intuitive.
Descriptions were also made much clearer and shorter.
-Picking up a book will no longer activate the effect instantly. Now you must use it if you want the unit to evolve.
-Books will no longer be destroyed upon use. They will be re-usable as long as you can pay the price of their effect.


-The base cost of 75 gold for mass equipping and mass morphing functions was removed.
You only pay the cost of the equipment/morphing for each unit, like before.
This makes mass equipping/morphing less expensive and simpler, for it should now be the default way to equip/morph your units.


-the Darkness techtree no longer requires anything from the Magic techtree to be available.
thus, you can turn civilians straigth into dark mages, no need for wizards. You no longer need the arcane research center either.

flower
-Spices autoharvest is no longer researchable, it is defaultly active for everyone. Time between spice spawning and auto harvesting reduced.
-Plants now degenerate more often, with higher percentage chances, but they lose less hp. This is aesthetical, to make women move around taking care of plants more often.
-Tips added to the "change plant type" ability of women.
-Woman casting speed much increased.

-House description shortened and improved.
Less time spent reading is less stress for the player, and faster getting started.

-Allcaps words reduced throughout the map. lol!

-naturalists no longer builds bookshelf, engineer no longer builds arcane research lab.

-Many tooltips improved with shorter and simpler description, better grammar and cleaner presentation.

-All research buildings now cost food.

-Arcane research center no longer teaches magic, only the bookshelf does.

-Various typo and grammar corrections (Burning_Iegion)

-The skill for capturing animals is now the same for the beastiary and other units. It now captures all ground capturable animals instead of just horses.
Range is extended. It no longer requires a bunch of flowers.
The name changed from "Juneplants" to "Capture animals". Yea back at the time i wanted people to have fun trying to guess what a spell does... No, sorry, i don't know why either Suspect
-However, building the beastiary now requires all types of plants.
-Tendering net was nerfed to avoid hero-killing abuse (longer cooldown shorter duration)

-Nature researches are made 2x faster now

-Removed a couple useless buttons in some units, sometimes allowing them to have all the abilities they are supposed to have.
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