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silent521
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PostSubject: Re: New concept: religions   Mon Sep 21, 2009 7:49 pm

That sounds much better. Now there are some gods that have minions, but some don't. So, we will just give the evil ones (usely the ones that have minions) minions and the others priests. Champions could be on either side for all I care.
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Dj0z
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PostSubject: Re: New concept: religions   Tue Sep 22, 2009 1:16 am

Yea that works. Now we just need a complete list of Gods (not too many though) each with their very own personal theme.


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silent521
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PostSubject: Re: New concept: religions   Tue Sep 22, 2009 3:54 pm

Hmm. Well lets make 3 gods per tech tree. This will allow people in the same tech tree to still be able to get a god affiliated with their already built buildings. If there are more people in the same tree well tough luck I guess. Or mabye make each tech tree have 1-2 and give the basic tech tree like 5-6.
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Burning_Iegion
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PostSubject: Re: New concept: religions   Wed Sep 23, 2009 1:10 am

There shouldn't be more than 10 gods.
If there's more, we'll run out of ideas. Also, there will be the best gods (ares, hades) that people would chose everytime they play so too many gods would be confusing and... hmm.... too much coding for Dj. Time is precious. Very Happy
I suppose every god brings something like a legacy (bonus) and maybe sometimes he gives you a bad aura cause you didn't prey or sthg. That is a small part of the whole thing about religions yet it's not easy to make.
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Dj0z
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PostSubject: Re: New concept: religions   Wed Sep 23, 2009 2:39 am

Let's make them all basic... else thats a x5 multiplier for each amount of gods we wanna give to the techtrees.
Also it would be a very nice social subtechtree (religion) and would save people from calling Imba among other things.

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PostSubject: Re: New concept: religions   Sun Sep 27, 2009 4:15 pm

well... I'd have to advise one of the divine numbers for the number of gods >_>
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PostSubject: Re: New concept: religions   Sun Sep 27, 2009 6:11 pm

You mean like 7, 12?

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silent521
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PostSubject: Re: New concept: religions   Sun Sep 27, 2009 8:19 pm

it has to be atleast the number of playable people.
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PostSubject: Re: New concept: religions   Mon Sep 28, 2009 2:32 am

What about at least the number of techtrees?

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Burning_Iegion
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PostSubject: Re: New concept: religions   Mon Sep 28, 2009 10:17 am

Quote :
it has to be atleast the number of playable people.
What makes you think so?
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silent521
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PostSubject: Re: New concept: religions   Mon Sep 28, 2009 3:33 pm

Because I would be pissed if I couldn't get to worship a god because i'm not pro enough to beat the other people to it.
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PostSubject: Re: New concept: religions   Mon Sep 28, 2009 4:34 pm

Oh i see.

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Burning_Iegion
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PostSubject: Re: New concept: religions   Tue Sep 29, 2009 3:02 am

Wahhhhhhhh?
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silent521
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PostSubject: Re: New concept: religions   Tue Sep 29, 2009 3:01 pm

I am speaking as if I were a new person to the game.
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Burning_Iegion
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PostSubject: Re: New concept: religions   Tue Sep 29, 2009 11:00 pm

Are you not one?
I remember playing with you only once and you got scared so you left.
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silent521
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PostSubject: Re: New concept: religions   Wed Sep 30, 2009 3:10 pm

Well then what do you mean wahhhhhhhhhhh? Plus, I played with Dj0z and won.(No Dj0z wasn't playing)
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PostSubject: Re: New concept: religions   Thu Oct 01, 2009 12:26 am

Play against me then?
I haven't played in like a month so you'll be a match.
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silent521
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PostSubject: Re: New concept: religions   Thu Oct 01, 2009 2:59 pm

Yeah if I ever see you on Azeroth.
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PostSubject: Re: New concept: religions   Fri Oct 02, 2009 2:23 am

I haven't opened war3 from a month too lol.
I doubt I'll do it soon
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