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 Changelog 0.72 (defender overhaul part 3)

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Dj0z
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PostSubject: Changelog 0.72 (defender overhaul part 3)   Mon Dec 21, 2009 6:15 am

)Player-friendliness
-Magus tower renamed: Magus citadel. Now with hotkey.



)Gameplay
-Rain of Chaos can no longer be used directly on pillars of light, neither into a Dome.

-Colossi can now still increase their chaos potential while dead. It becomes instant and 50% less effective.

-Defender heroes now have Righteous Slam (new spell) instead of Mana burn.



)Balance
*Chaos players
-Chaos potential is now 50% more productive. Tooltip fixed & improved.

*Colossi
-Base damage increased by 75.
-Movement speed increased by 10: 240. (250 evolved.)
-Rock missile speed increased to 1400 (old 1200), damage increased to 300 +75/level (old 225 +25), stun duration now increases by 0.40/level (old 0.20).
-Rain of Chaos deals its usual medium damage in a larger aoe around impact, and now deals 30.000 damage exactly at impact (not on heroes).
-Rain of Chaos casting time reduced to 2 seconds -0.5 per level. (old 4 -0.5 per level).

*Chaos units
-Fireball speed increased to 145 (old 130)

*Defender heroes
-Base armor reduced by 4.
-Blink max range reduced to 1300 (old 1600), minimum range removed. Cooldown reduced to 9 (old 10) manacost reduced to 35 (old 45).
-Blink disparition time reduced by 0.25 seconds.
-Movement speed reduced by 10: 240.

*Defenders
-Magus citadel hp increased (8000->12000) and foodcost, (12->16) and resource cost (60->80).



)Cosmetics
-Chaos potential gathering is now visible (e.g. "+8" for a villager killed).

-Crystal colossus icon switched to the version with borders. Updated evolutions menu.

-Magus citadel shoots from even higher now.



______________________________________________
code
fixed a theoretical potential bug with gathering chaos atoms
unleaked coloss speech & human speech
bool rainofchaoscompromised for lims


Last edited by Dj0z on Mon Dec 21, 2009 1:28 pm; edited 12 times in total
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Burning_Iegion
Chaos Colossus Helper (Colossus class)
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PostSubject: Re: Changelog 0.72 (defender overhaul part 3)   Mon Dec 21, 2009 9:05 am

What about slowing down the defender's building a bit?
They could collect gold all game and at the end make 5 magus citadels....kinda like me.
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silent521
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PostSubject: Re: Changelog 0.72 (defender overhaul part 3)   Mon Dec 21, 2009 12:12 pm

Have you changed the prices of items in the human shop?
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PostSubject: Re: Changelog 0.72 (defender overhaul part 3)   Tue Dec 22, 2009 4:33 am

Not yet. I'm gonna add Actually useful items in 0.73.

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