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 Changelog 0.75 (Tweaking the Domes)

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Dj0z
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PostSubject: Changelog 0.75 (Tweaking the Domes)   Sat Dec 26, 2009 9:19 am

)Player-friendliness
-Fixed and much improved the briefing summary for Colossus players after the intro. It now tells about the relics aswell.



)Gameplay
-Domes now push back chaos units and instantly destroy them, except the Colossi who simply take 700 damage.
It should make it clear enough for Chaos players not to mess with them, preventing them from wasting their time and mana.

-Orange town portals no longer send things, including chaos units, near the Well.
They target each other instead, allowing units to visit all towns just by using these portals.
-Orange village portals are now linked with each other aswell, and no longer with the towns: you can visit all villages by using these portals.

-Defile can now capture non-relic units and buildings for Kil'Jaeden. This does not cause a cutscene neither give levels. Updated & improved tooltip.
-Chaos income from "chaos potential" is now active since the end of the very first intro.

-Advanced Portal no longer requires Portal.



)Balance
-Icy grapple rebalanced: AoE increased (350->700), duration reduced (6 seconds +1/lvl -> 5 seconds +0.5/lvl), range now increased with level (+200 range/lvl).
-Flesh Colossus:
Cast point reduced (1.200 seconds -> 0.400).
Range increased (180->200).
-Defile now has a cooldown: 5 seconds.
-Flame (Infernal) base range increased (600->800). Fixed tooltip.

-Reduced portal armor (30->25).

-Righteous slam damage increase per level reduced (+75 -> +50).



)Cosmetics
-Increased slowness of hero death during death scenes (25%->40%).
-Shortened text for successful relic defiling.

-Changed icon for Ice wave, Jump and Crush, Evolutions menu (unlocked one also has a different icon now too).
-Changed icon for Arctic Colossus, updated evolution.



)Misc
-Ice wave's ID no longer collides with chaos attack.

-Fixed "Relic aura - life" from displaying the mana one's tooltip.
-Improved tooltip for the ability "Colossus".
-Fixed icy grapple's name's typo.

-Stacked residence can no longer train anything.



__________________________________

code
added new trig domerepeleffect to dome death off destroytrig
unitgroup towndomes

deactivated oj portals
added em to init with issued order
disabled all bring squad abils for colo: setups beginning

heronumber initial value now 16

relicauratoughness buff race neutral
icewave id carrionswarm


Last edited by Dj0z on Sat Jan 09, 2010 6:38 pm; edited 32 times in total
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silent521
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PostSubject: Re: Changelog 0.75 (Tweaking the Domes)   Sat Dec 26, 2009 10:10 am

Could kj kill anything in a dome; or is this to help newbies?
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PostSubject: Re: Changelog 0.75 (Tweaking the Domes)   Sat Dec 26, 2009 3:20 pm

He could with alot of effort technically kill stuff under Domes, but only out of luck.
This is more to help newbies than anything else, but it also increases the fix to the Domes not making humans totally invulnerable.

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