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 Changelog Avatar beta 0.21

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Dj0z
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Join date : 2008-05-27

PostSubject: Changelog Avatar beta 0.21   Mon May 03, 2010 9:37 pm

)Gameplay/Cosmetics
-Continued terrain improvement (by Banefull).
-Added more metallic grounds to build metal extractors on.

-Whenever an Unobtanium is consumed, a general message is now displayed.



)Gameplay
-Fixed pathing around Eywa.
-Fixed the pathing hole on the cliff left of human landing.

*Corps
-Unobtanium Detector given back from I.S.V. to HQ.
-Tank now has Dense Armor.



)Balance
-Dense Armor effect reduced.
-Evasion effect reduced.
-Carbon-reinforced bones effect modified (higher max, higher min aswell).

-Increased respawn delays for Thanators and Titanotheres.

*Avatars
-Avatar: increased attack speed.

*Eywa
-Thunderstorm: reduced AoE, increased manacost.

*Corps
-Repair durations for machines, and for buildings, now use an exact formula.
As a result, many repair durations have been fixed.
Tooltip of "Repair" improved, and now mentioning this.

-Commander: damage increased, energy discharge damage increased.
-"Trooper - heavy": damage increased, Afterburn slow increased.
-Tank: hp increased.
-Scorpion:
Foodcost and manapool ( = amount of micro-missiles) increased.
Micro-missiles: damage increased, lowered cost of each dual shot.
Tooltip improved.
-Airbase: Aircraft supply 50% faster.



)Cosmetics
-There is now a special music when a Hometree is destroyed.
-Music now changes after Corps have reached their unobtanium gathering goal.

Special thanks to WarriorWithin88 @USeast.

-Changed soundset for Scorpion, Trooper - heavy, Private, Viperwolf, Commander, AMP suit.



)Bugs/glitches
-The event occuring when Corps have reached their unobtanium gathering goal can no longer happen more than once.



______________
code
terrain optimization: replaced many small pathing blockers by larger ones (exactly same result, less doodads).
removed many overkill pathing blockers (like underwater).
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