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 Changelog RD 0.99M

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Dj0z
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PostSubject: Changelog RD 0.99M   Sun May 23, 2010 11:30 am

)Player-friendliness
-Improved loading screen text.
-Added clan to loading screen and description.



)Gameplay
-Granturismo and Nosturismo now float higher.
-Granturismo now has flying movement type and can be attacked like air.

-Gems:
They are now invulnerable.
They are no longer permanently invisible (and thus, can no longer be revealed).
Nature is no longer required to use Exploit Gems.


*Humans
-Lumbermill: reduced size and ground blocking.

*Magic
-Seraphims no longer have Airblade.
That ability was removed.

*Kings
-Cloak of Isolation no longer disables attacking and casting certain spells when activated.
It now reduces attack speed too, no longer only movement (when activated).



)Balance

*Darkness
-Ball of Pure Darkness: increased damage.
Now regens less HP and mana from deaths.
Nerfed Pure Darkness aura.

*Nature
-Increased Earth Spirit movement speed.



)Cosmetics
--Terrain much improved:
-Entirely redone the southwestern island's theme into a barrens-like desertic continent (also by FistofMind@Northrend).
-Improved water. Deep water zones now look really deep.
-Improved some shadows.



)Misc
-Removed some memory leaks, reducing lag.
-Multiboard no longer displays amount of sites.



)Bugs/glitches
-Ball of Pure Darkness no longer regens from death of dummy units.
-The new way Cloak of Isolation (for Vampire - King) works fixes all bugs related to it.


_______________
code
unleaked ball of pure darkness immortality
mapname
erased cargo hold cloak & its trig
erased late beginning copier

untrained king
erased reveals gems mines
erased gem setup
gemtuto social builder no longer has tutogemexploit
erased exploit gems dummytuto

erased table trigcategory
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manus100
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PostSubject: Re: Changelog RD 0.99M   Sun Jul 25, 2010 4:43 pm

nooo!!
Ball of pure darkness!!!
nooo!!!
i loved that regain on death units... it could survive a million units attacking it... sniff...
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PostSubject: Re: Changelog RD 0.99M   Thu Jun 23, 2011 4:09 pm

Note that "dummy units" means special non-visible units that were only used to cause some special effects.The Ball still regenerates from deaths of normal units.

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PostSubject: Re: Changelog RD 0.99M   Sat Jun 25, 2011 2:20 am

Lol did it regenerate from like, locusts?

EDIT: Oh and I just remembered about the air transport that allowed whatever's in it to shoot from it idea of yours... Are you gonna add it to RD, now that you're back to war3 mapping?
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PostSubject: Re: Changelog RD 0.99M   Sat Jun 25, 2011 4:05 am

Yeah it did regenerate from stuff like locusts, and many more, but that's fixed now.

About that air transport thing, this kinda effects require too much coding and performance in W3 for my taste. This features are in Avatar already and that's nice, but i'm not going any further with it, i leave that for my SC2 maps, that can handle it properly.

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PostSubject: Re: Changelog RD 0.99M   Sat Jun 25, 2011 4:16 am

Wait what, it's in avatar?
And too bad I can't play sc2 at all this summer. The game has a ridiculously high price here and I don't wanna spend that on a game I'd play for 2 months. Oh and my PC is crappy. Flying back on August 22nd though, you'll have to resend me that map cuz last time my editor crashed when I tried to open it.
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