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 Changelog Avatar beta 0.40

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Dj0z
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PostSubject: Changelog Avatar beta 0.40   Sat Aug 07, 2010 8:22 am

===Player-friendliness
-Improved text for Space Drop Request Delivery.

-Temporarily re-gave all proper names to "Avatar Marine" since many players are disturbed by 4 Jakes.

-Modified the way Special Moves is activated/deactivated, allowing better handling when groups of units are selected.
It also comes with a much more firendly tooltip.



===Gameplay

*Eywa
-Animal Control improved:
No longer limited in duration. Now only limited to 1 animal at a time.
Almost no cooldown.
It now drains your mana over time as long as you keep control of the animal.
You may switch control onto another animal, or end the control to save your mana, anytime.
Toruks are now allowed.

-Green Peace can now slightly heal Hometrees.

-Tree Of Souls' main stat changed from Intelligence to Strength.


*Avatars
-Interact on the Tree Of Souls will now cause a new effect: "+Intelligence!".


*Corps
--New function: "Transfer Unit":
-Define a recipient player with " -transfer X " where X is that player's number.
-Use your ISV's "Transfer Unit" ability to give a unit to that player.
-Can also be used to take control of a leaver's units.

-Valkyries now have the Aircraft Supply aura, like Airbases.
-"Superior ISV Design" now also increases the movement speed of your ISV.
-Firebats now have access to EKIN Somersault and Special Moves.



===Balance

*Stats
-Reduced mana cap bonus per Int point, increased mana regeneration bonus per Int point.
-Agi now gives 1% bonus movement speed per point. Lowered base movement speed of Avatars to compensate.
-Reduced bonus armor per Agi point.
-Slightly increased Agi gain per level for Corp heroes.


*Eywa
-Increased the multiplier for her mana income from trees.



===Cosmetics
-Changed Lightning model for Thunderstorm. (model by Tranquil)
-New model for The Rain's buff on units. (model by Pyritie)

-Hostile Detector pings are less flashy.



===Misc
-Removed some obsolete imports, slightly reducing map size.

-Moved one of the unobtaniums to on top of a mountain.
-Finished removing all Everwood trees.



===Bugs/glitches
-Fixed the north-eastern unobtanium from being ungatherable.
-Radar's Hostile Detector:
Now properly pings enemy heroes in yellow even when there are other hostiles around.
No longer pings dead hostiles.
-Fixed Special Moves from being deactivated after 1 EKIN Somersault.
-MLRS can no longer cause enemies to attack unexisting things when using Attack Ground Once.

-Fixed radars remaining unanimated after use of Hostile Detector.



_________________________
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space drop request delivery 1 level.

removed an odd equivalent dependance in private.

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Last edited by Dj0z on Sun Aug 08, 2010 12:42 am; edited 26 times in total
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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 9:03 am

Just finished a 0.39
It was fh so I had to swap with a guy to make him corp instead of obs... And he left right at start...............But since there were just 2 avatars I helped em and they won Very Happy :O
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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 12:04 pm

Ah i see, what a jerk.
What do you think of this changelog so far btw?

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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 12:25 pm

I can only say that it was about time the Avatars had an option for becoming more intelligent Very Happy
Atm I'm really tired from the biggest avatar battle I've seen (I was obs but played by controlling an avatar since they started with -2). I saved replay, so I'll send it to you later.
I'm sweating, lol, gonna go lunch and then take a shower, then I'll play some.
Edit: I'll see the full changelog later
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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 12:44 pm

Actually it ain't the avatars who become more intelligent there, it's Eywa's tree of souls. It's a way for Avatars to spend some time improving Eywa's mana, basically.

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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 1:55 pm

Oh...Well that woulda been really useful in that last game. Glad you'll add it.
When will you add the thanator riding btw?
Edit: Commenting changelog:
Why would you make eywa strength based? All others are fine. Btw I was gonna report about the northeastern unob belonging to animals but o well guess someone noticed before me Very Happy
Anyway, when will ya play?
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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 2:54 pm

Riding will be dealt with later, though it might be easy to make a debugged riding for ground units, so i'll give it a try.
I made Eywa STR based so that the +Intelligence doesn't increase her physical damage which is already high enough.
I'll play when i finish the 2 things im still doing: fixing ekin somersault deactivation, and finishing the real Animal Control for Eywa.

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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 3:12 pm

Btw I watched the movie yesterday and I really think Eywa's animal control should be controling all animals.
Perhaps when she reaches max mana (or more than starting max, so avatars would need to give her int) she gets control of all animals for 3 mins?
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PostSubject: Re: Changelog Avatar beta 0.40   Sat Aug 07, 2010 5:24 pm

Nah that would be too strong, i rather give her another ability for giving orders to all animals at once.

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