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 Changelog Avatar beta 0.52

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PostSubject: Changelog Avatar beta 0.52   Mon Jun 27, 2011 12:59 am

=== Player-friendliness

-HUMAN TUTORIAL QUESTS ARE NOW ENTIRELY SKIPPABLE with " -skip ".

-Corps and Avatars now benefits from periodic gameplay tips. Those can be turned On/Off for yourself with the " -tips " command.
-The text about "Missionboard" is only shown 1 time after the intro. After that, the periodic tips start.

-Replaced the sentence "Estimated Manufacture/Training Time" by "Production",
in human units tooltips.

-Removed the texture under metal extractors (was undead ziggurat), slightly reduced the model's scale, to make the metallic ground below more visible.

-"Space Drop Request Delivery" renamed "Space Drop".

-Tooltips for both throwable Bulbs (Avatars) shortened.

-Improved map description.
-Improved loading screen text.
-Improved ingame lobby team names.
-Improved the first text that players see ingame.

-There is no longer a "Nanorestoration" tutorial quest for Corps.



=== Gameplay

*** RDA
-"Unobtanium Detector" no longer needs a target area, it is instant and pings all unobtaniums on the map directly. Mana cost increased.
-MLRS and Swan turn slightly faster.

*AMP suits
-Increased max AMP storage per Armor Bay: 7 -> 14.
-AMP Medics no longer have "Repair".
They now have the "Nanorestoration Cloud" AoE heal spell, that human heroes used to have.
It is now their defaultly activated autocast, instead of "Heal Wounds".
-Heroes now get their AMP suit simply by right-clicking, like other units.

-Burrowed Drones, Airdrones, and Drones no longer count as surviving units
when checking if all human units are dead.

-Construction of most buildings is now longer.
-"Metal Fences" evasion reduced: 45% -> 26%.


*Officers
-Human heroes ( = "Officers") no longer have Nanorestoration Cloud.
-Officers and their respective AMP versions, now have their own specific Special Menu.
Special Menu button is now located below the "Learn hero skill" icon.
-Commander:
No longer has "Lightblender".
Now has "Drive an AMP suit" and "Interact" outside of his Special Menu.
Now has all his passives hidden, with their effects listed on his Special Menu's icon.
Lower attack damage.


* ISV
-Space drops now costs 100 mana, and no longer has a cooldown.
Failing drops of units because you don't have enough food will now refund the cost of the drop,
so you can redo it immediately when you have enough food.
-Wormhole generator no longer has a cooldown. Manacost reduced.
-The ISV upgrade now increases mana & mana regen instead of increasing ISV movement speed.
The upgrade's effect on "Drop Efficiency" now only improves drops of resources.
Applying it to drops of units could actually make it harder to use because of the food cap.
-ISV now always has maximum movement speed.


*** Avatars
-Persuasion is now much faster to succeed/fail,
but with the same overall success chance, and cooldown, as before.
It no longer costs mana. Tooltip shortened.
-"Rest" now regenerates as much HP% as mana%.
-Episoth Bulb no longer slows movement, and reduces attack speed abit more.
-Puffball Bulb reduces movement speed abit more.

-There is now a "Discover Bonus" for using it on a Toruk too.


*** Eywa
-Summon atokirina cost: 1750 -> 0.
-Simplified "Summon Atokirina" tooltip.


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Tips Timer trigger, imported from Rival Dynasties
vJASS -skip

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Last edited by Dj0z on Mon Jun 27, 2011 5:44 am; edited 1 time in total
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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 2:53 am

Oh wow way to buff avatars and make the commanders practically useless Sad

EDIT: WTF NO MANA COST FOR THE EYWA SPIRITS?!?! You shouldn't base balance off of games where a pro rapes a noobie... and a eating mapmaker. Razz.
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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 3:12 am

Nah, Commander was too good actually, making the other Officer useless, and i'd rarely see any non-newbie pick him.

About Eywa's spirits, I realized that there shouldn't be a resource cost for the thing that, well, is supposed to give you resources. It avoids senseless situations, that's all ^^
Also, everyone got better in this version: Corps can drop like never before & have easier handling of their units, and Avatars are faster too.

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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 3:45 am

Oh come on, drops? I always keep my thing above the space pad anyway... and I don't drop anything cuz I easily get all I need... without drops. Eywa gets 17500 extra mana (I think there are 10 powerstones, sorry if I'm wrong but it would still be a high number), enough to rape my whole army. And avatars don't need mana for persuasion...
And you could've just buffed the other officer, not nerf both Sad
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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 4:57 am

Actually i also needed button slots for practical reasons, like being able to just right-click armor bay to get your AMP officer. It's so much better for both realizing it is possible and the speed at which it is done, that it's a buff by itself when u look at it.

You shouldn't underestimate drops, now all you need is a space pad somewhere, and you can potentially have 56 soldiers popping out of nowhere. That's enough to beat Eywa itself...

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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 5:30 am

56 soldiers? O_o and no it can't when she has 17500 extra mana Razz
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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 5:37 am

More like she doesn't spend that on atokirinas, but eywa better use her mana before you get to her if she wanna stay alive lol. Also she can't have that much mana, cap is 15000 :p

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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 7:05 am

Can't avatars make her have more int? Razz
Well umm yeah she uses that mana before I get there and I use my soldiers before I stack up 56. It really is way easier to get units from barracks than dropping them. And it's faster.

EDIT: I say we stop arguing and go test it Razz
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PostSubject: Re: Changelog Avatar beta 0.52   Mon Jun 27, 2011 8:34 am

Works lol

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PostSubject: Re: Changelog Avatar beta 0.52   Thu Jun 30, 2011 6:07 am

wasnt sure where to put suggestions but here seemed alright for now.

after extensively playing RDA abit i thought to suggest that since they get the Mantis quattra maybe they should also get the large RDA attack ship (not the shuttle the other 1 that they only have 1 of) cant member its name.
(also as an unobtainium upgrade)
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PostSubject: Re: Changelog Avatar beta 0.52   Thu Jun 30, 2011 3:19 pm

It is called the Dragon, the supercopter they used many times in the movie.

Its implementation was planned but i hadn't found a satisfying model. I still haven't found one but i might just use a less satisfying one and go ahead with it, at some point during the summer. Yes it will be an Unobtanium upgrade.

And yeah you can put your suggestions here, they're welcome.

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PostSubject: Re: Changelog Avatar beta 0.52   Fri Jul 01, 2011 1:57 am

alright then i had another idea for the scorpions.
when u activate missiles perhaps have a subcategory called "Incendiary Missiles"
which do more damage to home trees and biologicals? or something similar

when u bring in the dragon perhaps let u burn tracks of forest and auto destroy stumps? (have large cooldown tho so it doesnt become op)
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PostSubject: Re: Changelog Avatar beta 0.52   Fri Jul 01, 2011 3:34 am

Yeah, big things like the mantis should automatically crush trees as they walk imo. Would be cool. But with the war3 pathing, that might be hard to make, if not impossible : /.
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PostSubject: Re: Changelog Avatar beta 0.52   Sat Jul 02, 2011 1:42 am

Incendiary missiles... hmmm why not, i don't wanna make the missile toggle too complicated though. Looking at the MLRS for example, that is borderline complicated already.

As for tree destruction, yeah that might cause some problems or be impossible, i'll let you guys know if i find a solution.

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PostSubject: Re: Changelog Avatar beta 0.52   Sat Jul 02, 2011 3:29 am

for the shuttle (the unob upgrade i think, its the shuttle)
because in the movie it has gun emplacements perhaps remove its normal attack and have it shoot 3 targets or less at once?

perhaps make a vehicle to cut down trees?
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PostSubject: Re: Changelog Avatar beta 0.52   Sun Jul 03, 2011 1:28 pm

Yeah that's what giant bulldozers were supposed to do but you can't make ground units as big as those bulldozers should be, in w3.
I might add smaller ones for that purpose though.

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PostSubject: Re: Changelog Avatar beta 0.52   Sun Jul 03, 2011 9:02 pm

well that truck u have should technically be massive but it's small.
so it'll work
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