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 Changelog 0.61

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Dj0z
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PostSubject: Changelog 0.61   Sat Apr 18, 2009 3:33 am

General:
-items are starting to get introduced. There will be only a very few even in the non-beta versions anyways.
3 items for now, shops are in the cities.

Story:
-Currently adding the last (but not least) "playable" player (...), the Demon Lord Kil'Jaeden.
Spells already working: *Finger of Death (a custom one) *Rage refill *Unholy fervor

Balance:
-Death Feast heals alot more than before, but now it has a 5 seconds cooldown and a starting manacost.
-Granturismo hp and armor increased.

Fixes:
-Improved the code for the new Dome trigger, and a few cosmetics, to reduce the extra lag it brought.
-cameras should be always smooth now.
-Removed obsolete units like the fortress, military scientist, and initiated architect. (saves map size/loading time whatsoever)
-Improved how Kil Jaeden looks in the ending credits.
-The Spirit of the great elders no longer has a lich soundset
-"Gather army" (colossus) now summons your army in front of you, no longer surrounding you with your own troops.
-Probably fixed Kil'Jaeden being able to attack stuff during the ending credits. Not like it matters alot anyways...

Misc:
-Reduced mapsize a little by removing alot of obsolete material.
-Error texts when summoning too close from enemies now lasts only 4 seconds.


Last edited by Dj0z on Tue Apr 21, 2009 4:39 pm; edited 16 times in total
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Burning_Iegion
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 3:53 am

No adding? Thought you'd add Kil...
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 3:54 am

It's nto the kind of things that you can do in so few time lol.. took me a day for the Well lulz

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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 3:58 am

The Well is the center of the map after all
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 3:58 am

And Kil can't be killed... porbably... he's just casting
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 4:39 am

Yea thats true, he won't even show up, which saves me some time.

However making him playabl will force me to rework the whole invasion trigger, all his old units and such things..

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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 5:39 am

Why would you rework the invasion? It's fine.
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 5:48 am

To reduce the amount of units over the map (aka lag) and because its purpose was:
-to assist the colossi with units (obsolete now that they summon),
-to give Kil Jaeden global aggressive presence (obsolete since he will have global spells) and
-to give the defenders a permanent xp income (obsolete since now they levelup by building and bringing units).

So you see, it became totally useless Smile
Removing the invasion waves as they are now will reduce lag, give a break to defenders so they can clearly see which places are Really under attack ( = by a Colossus), and such nice things.
Not to mention they will no longer KS colossi kills like pillars and such (which give MASSIVE amounts of chaotic potential).
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PostSubject: Re: Changelog 0.61   Sat Apr 18, 2009 6:22 am

Well yes, but sometimes the forces of Kil are helping me with the pillars Smile
But yes I get your point, they are almost useless now.
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