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 Changelog 0.66

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Dj0z
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PostSubject: Changelog 0.66   Tue Apr 21, 2009 4:42 pm

Gameplay:
-Soon, Colossi and Defender heroes will require an enemy hero to kill them!
Normal units will only be able to bring them down to 1 hp, but you will have to get your hero around to finish your opponent!

Only 1 hero will be authorized to die per 8 seconds, and those deaths are cutscenes.
This feature is at alpha stage and needs further testing on Bnet to decide of its efficiency, viability, and fun factor.

-Gameplay for defenders will be simplified.
-Kil'jaeden an the Well now start with 0 mana after intro and colossi arrival.
-removed many houses and humans from villages, as an anti-lag measure. The balance will be reworked later.

Balance:
-Nerfed stun damage and cooldown on Spires of oblivion.
-Defender hero hp +50%


-Spirit of the great elders duration reduced to 20 seconds. his mana degen aura is 100% stronger now.
-Holy light cooldown increased to 14 seconds.

-Base Colossus hp increased by 2000.
-Icy grapple (arctic) has longer range, doubled cooldown, and a proper tooltip now.
-Telekinesis and Ice wave manacosts were increased at all levels.
-Crystal magic (crystal colossus autoshoot) aoe reduced. Rate of fire and damage were rebalanced for the same overall dps, but less missiles (antilag).
-Fake colossi (crystal colossus) cooldown upped to 50s. I have the hope this could possibly fix the insta-illu-death bug.
-Infernal Immolation now has much higher manacost, a working buff, a proper tooltip.
-Defile! (colossi) range reduced to 250, and channeling length increased to 10 seconds.

-Holocaust cooldown upped to 200s, aoe to 1200, and manacost to 1000. It is also more powerful now.

Fixes:
-Holocaust should now properly set buildings and mechanical units aflame.
-Kil Jaeden should no longer get any experience.
-Oblivion towers no longer splash damage on allies.

Trivia:
-Hotkeys for Rain of Chaos, Fake Colossi, Death feast, Rock missile, Styx, Icy Grapple, Infernal Immolation, were added.
-More obsolete material was removed, hence slightly faster dl and loadtime.
-Fixed Bloodthirst tooltip (flesh colossus).


Last edited by Dj0z on Fri Jan 01, 2010 10:24 am; edited 15 times in total
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silent521
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PostSubject: Re: Changelog 0.66   Tue Apr 21, 2009 6:37 pm

Well this helps balance the golems down. Hopefully not to much. Wink
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PostSubject: Re: Changelog 0.66   Tue Apr 21, 2009 7:33 pm

Yea it should help lol.
However i will try to give ice and flesh a couple more spells so they become decent.

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silent521
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PostSubject: Re: Changelog 0.66   Tue Apr 21, 2009 7:47 pm

The ice better have a mass freeze!
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Burning_Iegion
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PostSubject: Re: Changelog 0.66   Wed Apr 22, 2009 1:03 am

Mass freeze... his aura already slows enemies
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silent521
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PostSubject: Re: Changelog 0.66   Wed Apr 22, 2009 3:16 pm

The point is he is ARCTIC. Acrtic as an icy guy and he has know freezing moves. If you must delete the aura I just want to freeze a bunch of people.
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PostSubject: Re: Changelog 0.66   Wed Apr 22, 2009 3:38 pm

The same way the infernal has multiple spells and ways to burn people,
The Arctic will have mutiple bla bla to freeze ppl Smile

THE CINEMATIC ONLY DEATH SYSTEM IS INCOMING!!
I already managed to trigger the invul, now im working on making it work properly on all heroes at once.
This is gonna be kool ^^
Post your death scene ideas already, i need some:).

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PostSubject: Re: Changelog 0.66   Wed Apr 22, 2009 7:51 pm

What exactly do you mean by death scenes? Like when they get killed are they gunna show the death somewhere else as like a cinmetic or something? Could you explain a little more or give an example.
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Burning_Iegion
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PostSubject: Re: Changelog 0.66   Thu Apr 23, 2009 12:49 am

As I said: Human hero is on low hp and says "There is no other way", smashes colossus who falls over him and they both die.
Well the low hp was your idea Smile
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